This website uses cookies to improve your experience while you navigate through the website. For the third flashes of brilliance group, we have characters like Falco, Link, Ryu, Greninja, Mii Brawler, and Young Link who have signature representatives who have popped off with them like Tilde, Asimo, and T, but they just dont have the representation/results to let them make a push into A tier. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Villager has an above-average knockback attack, and he can KO an enemy if the percentage is more than 55%. 0.2% (loop), 0.5% (penultimate hit), 5% (last). Since Ness is a small-sized fighter, he has a small hitbox. Other than smash attacks, he does not have a good number of kill options. Ultimate players will know, things are a little different this time around. In Brawl and Smash 4, aside from removing the additional lag from a jump squat, softhops have no special properties when compared to full hops, however they allow the player to initiate the jump from slightly beyond the platform. You also have the option to opt-out of these cookies. No, shorthops exist. 1/21/2019. Ganondorf suffers from ranged attacks as well, and to attack an enemy, he must rely on close combat only. In Ultimate, softhopping has an additional effect on full hops. Little Mac is a heavy hitter but does not take enough punch from the opponent due to its low weight. Ready to be the next CHAMPION? 66 comments. Thanks for reading! The fighters have good off-stage gameplay, since they can edge guard well and recover from anywhere on the screen. . She is a decent fighter, especially in the current meta, which brought a few changes and made her a great fighter in Super Smash Bros Ultimate. Mega Man can also mix up a variety of multi and single-hit attacks. The A-tier fighters are very close to the S-tier ones in our smash bros ultimate tier list. This page was last edited on October 23, 2022, at 07:47. Most Super Smash Bros Ultimate fighters have meteor smash on down smash; Yoshi has it on forward aerial. Little Macs smash attacks also grant the fighter super armor whenever it lands on an enemy. This is a highly powerful attack from the classic character. Lucas' most powerful move is arguably the most powerful up smash in the game. There are also 2 different methods of performing these jumps. No one else can play him like Tween but hes still very well positioned in the meta. Ultimate. Theyre constantly being pushed to their limits but they have much lower ceilings than characters above them. This thread is archived. The fighter wields a sword which gives him much better range than other fighters of the same universe. Sora jumping in Super Smash Bros. 3) Little Tank. However, they have at least one or two flaws, so they are not the absolute best in the game. All the fighters coming under C-tier are below-average performers in the game. We're ranking . Ultimate based on their full hop jump height. For the most part, theyll have matchup charts that are very skewed against them and will likely get most of their wins due to a lack of matchup knowledge rather than the strength of their kit. He has a very high weight which makes launching him into the air by opponents a challenging task. For cardio workouts, you could aim for 2-3 sessions per week lasting 20-30 minutes. He is also an excellent pick when it comes to edge-guarding. In the 2.0.0 update for Smash Ultimate, learning how to short hop was made even easier. Due to his very high weight, Wario has good survivability as he is not that easy to knockback. A terrific multiplayer fighter in its own right, even single-player fans have plenty to love this time. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with a win. The most basic type is a standing jump, which is a jump without any other inputs. However, these characters tend to run into some problems that the others above them dont have. Super Smash Bros. Technically Bowser Jr should be at the bottom for when he is in his clown car. Other than that, Snake has also got a very powerful knockback and many options to KO an opponent. are characters that are very hard to get the hang of. At the end of the day, make sure to choose the character(s) that you have the most fun with and will be the most motivated to improve with. Since Corrin is a sword fighter, most of his attacks have disjointed hitboxes, giving the fighter more room to continue combo or evade. They have complex combo mechanics, and most, if not all, attacks are not effective as well. are currently the best Smash Ultimate you can lay your hands on. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. His attacks are very fast in Super Smash Bros Ultimate, and Fox has one of the most potent Up Smash attacks. Fox is another excellent pick when it comes to combo versatility, amazing horizontal and vertical recovery, and getting in and out of combat. Banjo Kazooie, Duck Hunt, Lucas, Pichu, Marth, Meta Knight, Robin. 55. As all Super Smash Bros. Ultimate are waiting with bated breath to find out who the last DLC character is going to be, and there are already quite a lot of names on that particular wish list that go far beyond the game's native ground of Nintendo history, from Crash Bandicoot to Master Chief.. RELATED: 10 Classic Nintendo Games That Have Aged Remarkably Well Most of Ridleys attacks and combos utilize the fighters tail, which is why he has good ranged-attacks setups. Most of the fearsome foes you fight will . Lucas' up smash has a long hit sequence and a wide hit box. A double jump (also called an air jump or a midair jump) is a jump that can be used once every time the user is airborne. Her horizontal recovery and the ability to float sometimes become a lifesaver. If youre purely a Wifi warrior, due note that characters like Zelda, Ganondorf, KK Rool, and Little Mac are noticeably buffed. 16 Players. Be sure to keep mashing jump until the footstool, and then slightly delay a downair to be sure that you get sour spot. Despite being one of the high damaging fighters in Super Smash Bros Ultimate, Ganondorf suffers terribly because of the worst recovery system. Moreover, Kazuya excels when grounded thanks to his excellent movement options, including Crouch Dash. For a sword fighter, Ike is a high damage heavyweight player in the B-rank Smash tier list. He is a close-combat fighter whose attacks are immensely powerful. Steve is a DLC fighter in Super Smash Bros Ultimate. Moreover, when it comes to pressuring an enemy, Chroms aerial attacks are the go-to movesets. Sonic has the fastest dash speed in Super Smash Bros Ultimate. During each duel, you have to jump forwards and backwards to dodge . Some significant buffs have greatly improved their potential in Smash Ultimate. Most of his attacks have minimal ending lag, which is perfect for chaining more combo attacks. However, during his winged form, Sephiroth gains super armor and a third mid-air jump, compensating for being a less-recoverable fighter in Super Smash Bros Ultimate. His Heavy Shoryuken is an excellent kill option while fighting in a one-versus-one scenario. The Super Smash Bros. world is still reeling from the addition of Tekken's Kazuya Mishima to the roster. Moreover, their grabs transition well into aerials, lending credibility to their grab game. Super Smash Bros Ultimate features a growing roster of more than 80 fighters in the game. Here are our rankings for the best Smash Ultimate characters: Here is an infographic version if youd prefer to see character icons rather than a text list: Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character. In the second category, we have characters like Inkling and Chrom who were very favored in Ultimates early meta but have been getting worse with time. Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. In the Settings Menu, go to Controller Settings, where you will find a layout of your current controller settings. Samus has great recovery as he can tether the surface. Just take a look at a tournament from locals to majors and youll see a large amount of representation of Palutenas, R.O.B.s, Roys, and Wolfs. The pink ball of perfection is just as angry as ever and has the move set to prove it. Over time, pro players and Most of Captain Falcons attacks have minimal ending and landing lag while executing aerial-based attacks. Marth has got a variety of combo attacks to pressure an enemy. Conversely, this fighter is light and hence can die early if players are not careful. Since Robin has ranged combos, the fighter is excellent choice of zoning and putting pressure on the enemy. Lucina is another excellent fighter with incredible mobility, disjointed reach, and gives an opponent good pressure. On top of that, since Dr. Mario is a small-sized character, he has slow speed compared to his counterparts of the same size fighters. All characters can perform several different types of jumps. Ultimate is, in keeping with its name, the ultimate Smash Bros. game. Unfortunately, due to high frames, King Dedede has got a large hitbox that makes the fighter easy to land damage. MajorasAss 4 yr. ago. Average characters are still quite easy to pick up but will tend to be more unconventional with some of their moves. Super Smash Bros. Lastly, we want to explain our difficulty ratings. The Wario Waft is an extraordinary KO move of Wario that makes him an overpowered fighter in certain situations. Just like the grounded jump, double jumping is achieved by hitting up on the Control Stick or hitting the jump button. 1.5% (spiked ball), 1% (chain) (Whip Rush). However, their overall damage output, specials, and how they play out in specific scenarios are entirely different. A jump is an action that moves a character from the ground into the air. In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available. The second type is the short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. Mii Swordfighter is an average fighter in the C-rank Smash bros Ultimate tier list. Other than that, he also has a blaster to deal with ranged projectile-based attacks. Fans of Super Smash Bros. However, Chrom is strictly a close combat fighter, so he may not be a great fit for players who look for a ranged fighter. Other than that, R.O.B can use its Arm Rotor as a reflector as well, just in case the shield is depleted. Not only does she have a good set of combos on the ground, but Peach can also execute and mix-up aerial combos. Powerful: Luigi - Super Jump Punch. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. Other than that, since he is a big-size fighter, he has a large hitbox. This page collects community and professional Super Smash Ultimate Tier Lists of the best characters to use in Smash Bros. These playing units foster undemanding learning curves while still managing to pull perfect shows of fighting mightiness. 1. As such, he has limitless return potential and can make it back from almost anywhere on stage. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. Pit can also use a reflector that acts as a double-sided shield. He has got above-average agility which is decent for a melee combat-focused fighter. Diddy Kong, Joker, Kazuya, Peach, Sheik, Steve, Cloud, Dark Samus/Samus, Lucina, Mr. Game & Watch, Ness, Yoshi. His Special and Smash attacks are powerful and can KO an opponent during the mid-game if used properly. Ice Climbers use their equipment for offensive and recovery measures. He has got a good variety of combos on the ground and in the air both. However, like Isabelle, Incineroar also does not have any projectiles to attack enemies. Bowser Jr has a strong zoning playstyle which makes this fighter a great pick against mid-sized opponents. Other than that, Greninja has also got great edge-guarding. Ultimate for the Nintendo Switch has sold over 15.7 million copies, officially passing Street Fighter II's 15.5 million to become the best-selling fighting game of all time. The second way is to press up on the control stick/D-pad. willows weep documentary netflix - 150 teams each with 8 chant slots - 117 teams each with 6 chant slots - 522 teams each with 4 chant slots - 157 player chants ChantsBase Usage Notes: - It acts like a bass track to a song, is lowest background audio before any chants, whistles, cheers take place. Moreover, not all fighters play out the same, and that is why we have curated the SSBUtier list or Smash Bros Ultimate tier list to categorize the fighters based on their performance in the game. Lastly, we also have characters like Joker, Aegis, and Steve who are candidates for being the very best Smash Ultimate characters. Pyra is a heavy hitter fighter whose basic to advanced attacks are powerful, but they slow the fighter down. With scrutiny placed on multiple characters, tearing apart each move and projectile to succeed in finding the best, attack cancelling is an essential tool in Ultimate and has multiple uses. Toon Links throw is arguable the strongest in Super Smash Bros Ultimate. Pikachu is not easy to hit. His combos are good for close combat; however, Hocus Pocus and Metal Slash attacks sometimes depend on the situation. In most cases, these reasons are related to consistency, having some hard counters, or lack of meaningful results despite being highly rated in a theoretical sense (were looking at you Shulk). Soras advantage state with his aerials and cancels really sets him apart. He can be edge-guarded pretty easily, making him vulnerable to incoming combo attacks. Ultimate. He's the second-to-last DLC character to be added for Fighters . 2023], For an added punch of playstyle versatility and fantastic gameplay value, Smash Ultimate packs you. This website uses cookies to improve your experience. A good number of his attacks launch the opponent into the air, giving the fighter more opportunities for the aerial game. He also has versatile KO moves, which can be executed during mid-percentage. Most of his attacks have a minimal startup or end lag. You might like: Fly High With 10 At-Home Wings Workouts - Get A Strong And Toned Back! As . However, she has only a limited number of combos that are effective against a mid to high-weight opponent. You can also customize your playing arena for the ultimate matchup.Rooftop Snipers . Zero Suit Samus is one of the fighters who possess excellent mobility in the Super Smash Bros Ultimate. Despite the great usage of the whip for the recovery, Simon does not have a lot of setups to recover. Enroll in battlebot style robot . Others from this batch, like Peach, Sheik, and Pac-Man, are more rare but show strong results from the few specialists that do pilot them. His counterattack allows the fighter to retaliate. Moreover, his projectiles are powerful enough to pressure an opponent into getting close. With four years of Video Game Journalism and Tremendous love for Gaming, Irfan loves chatting and writing everything about video games. Robin is an excellent choice for a ranged damage dealer playstyle. Rosalina & Luma are large, lightweight, and agile fighters in Super Smash Bros Ultimate. Besides that, using the Monado Arts, Shulk can amplify his overall performance and come out of difficult situations. On the other end, we have Incineroar, King Dedede, and the Belmonts who make us wonder how good Skyjay, Atomsk, and Dom would be playing top tiers. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. A much-requested fighter by the fans, Ridley finally joins us in Super Smash Bros. . Super Smash Bros. Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. With this, the initial jump squat frames of a jump can be bypassed by inputting a jump within 4 frames of running off of an edge. Moreover, taking him out is not as easy as the fighter has high survivability due to the heavyweight. On the other hand, Mythra is an agile fighter with versatile combo moves to confuse opponents. Doodleman999 4 yr. ago. Pit and Dark Pit are less popular characters in Super Smash Bros Ultimate. The only downside with Ken is that his recovery is predictable, which most opponents can exploit. Falco is an agile fighter in executing combos and overall movement speed on the ground and air. Brawl added a jumping mechanic known as footstools. Answer (1 of 3): technically according to this video https://www.youtube.com/watch?v=WZrZoVE70Bg hero's forward smash with psyche up + oomph and hocus pocus giant . Incineroar has low mobility, but he makes up for it in the frames department. Pac-Man is a pretty agile fighter on the ground as well as aerial. As a DLC fighter, Byleth fighters have got strong offensive and defensive game. Due to his high weight, he is not easy to launch in the air for aerial combos. Chrom is a great swordfighter in the game as he has a good combo game and high agility on the ground and aerial. Sonic & All-Stars Racing Transformed is a kart racing video game developed by Sumo Digital and published by Sega.It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012, for PlayStation Vita in December 2012, for Microsoft Windows in January 2013, for Nintendo 3DS in February 2013, and for iOS and Android in January 2014. It is because she has got fast air and dash speed. This is why launching this fighter into the air or landing a knockback attack is challenging. Most of his attacks have a minimal startup or end lag. Not only is he a great brawler in the game, but he also has a decent grab range. He is also the lightest fighter in the game, which makes him launching into the air much easier than other fighters. His fighting style heavily relies on combos, and he has great mobility on the ground and reasonable aerial control. All the fighters belonging to the D-rank Smash Ultimate tier list are difficult to learn. The five tiers we choose to categorize the games vast character pool are based on how we think each character fits into a respective tier. Every character has a 3-frame jump squat, with the exception of Kazuya (who has a 7-frame jump squat, though the value is defined as 6 in fighter_param.prc) and Giga Bowser (who has a 15-frame jump squat). via: The Morgan PawPrint. Below are characters ranked by the height of their first jump. One of the many good things about this fighter is that her disjointed reach allows her to disrupt an enemys attacks and launch attacks quickly. The only downside is that Terry must be over 100% percent to use his Super Specials. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under . Ken is an excellent close combat fighter in Super Smash Bros Ultimate. The ability of the Pokemon trainer to switch Pokemon on the fly makes the fighter highly unpredictable. Besides Joker, R.O.B is probably the only fighter in our S-ranking of smash tier list who is the best at horizontal and vertical recovery. One of these is the walk jump, which involves jumping while walking or dashing. Most of his attacks have a decent range and can maintain a distance while attacking the opponent. According to the 60fps videos, it's consistently 3 frames now. Right below A-tier is our B-tier, which we have as still being lower high tier. This was done by creating a stage in Stage Builder with one platform per grid square and then testing each . 7. She has a good ground and aerial game, and her grab attack has got a high range. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. This group of characters is mostly comprised of secondary/tertiary pocket and counter picks, along with characters that are represented by players that are incredibly good but make you say Imagine if they played a better character instead. Best. It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. On the plus side, spirits have gameplay utility . He has a good grab range and can build up percentage quickly by mixing Pikmin and grab-based attacks. However, they have two or more flaws attached to their playstyle, which weighs down the overall potential and performance of the fighters. However, Lucario is a pretty weak fighter without his Aura and higher percentage buildup. Ultimate. However, Ice Climbers lack good horizontal air movement. Diddy Kong can juggle and land good combos in the air, making him an excellent choice for aerial fighter playstyle. Lastly, Severe characters will usually have the hardest kits to pick up and play with. Lastly, note that due to Smash Ultimates massive cast, the characters are NOT ranked within their tiers, but are instead ordered by their difficulties. Moreover, he has multiple recovery methods to get back to the stage. 438. Here to tell the stories of gamers by gamers, as we take the next step towards pushing the evolution of esports. They can do shield damage on an opponent using the down aerial and down smash attack. We recommend picking up other characters first before trying to learn one of these or else youll risk missing out on some core fundamentals. . Their learning curve is not difficult and is easy to master as well. Lower body exercises 6. If the control stick or jump button is released during this time, then the character short hops. I am unsure as to whether any jump heights were changed within patches. Mii Brawler is much better than other Mii fighters, and that is why he sits in the B-rank SSBU tier list. Smash Ultimate Summit 3 (Singles) $156,904.16. For the basic jump, press Y. You can play in single or two-player mode, against the Joker, Mr. T, and John Wayne. Because of this, he remains a slow character overall who can become overwhelmed against more mobile fighters, although he does pack a punch when he is in his element. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. But opting out of some of these cookies may have an effect on your browsing experience. 1349-7627-3646. Despite speeding up the combat, Ultimate leveled the playing field for the different classes, with K. Rool and Bowser not requiring ten hours to perform a jump. Over 36,925 games were played, according to PGStats, giving major insight into Ultimate's current online meta. Ryu has got a variety of combo moves to mix up and confuse an opponent. She can mix up her combos and have multiple KO setups. Wolf is another excellent fighter in the S-rank Smash Ultimate tier list. The resulting jump force formula is (sm)+a-g. In an awesome cinematic, the opponent is launched onto Samus's Gunship, Ridley unleashes a Plasma Attack on the ship, and it explodes. You can jump one more time in mid-air, in any direction. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! Pilot it to destroy the opponents fighting . His down aerial attack can also meteor smash an enemy. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).
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highest jump in smash ultimate