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Apr 21

everquest afk mercenary leveling guide

Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. There are two main camps that you'll use. Select the first HA he gives you, Into the Hills. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. There are three nameds you can kill here for a good variety of loot. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. I hope this just expands on his already awesome work. Right click anywhere on this box and select "Puller" as your Main Roll. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. This works out to 4 AA (6 AA on Test) an hour while AFK. Also see the alphabetical command list or emotes . The money here is ridiculous. Here is a quick run down of everything. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Thread starter kyle123; . Very simple. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. WHY PLAY LIVE? Kill everything. Will be updating soon to include Ring of Scale. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Sad really. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. If you took my advice and are at least two boxing, go inside the cave. If not, stay outside. Q: Do I have to have the plat on me to pay the merc? He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Stay near the zone lines until 85, then push out. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. This is a picture of the window you'll see when first purchasing a Mercenary. They are essential to following this guide. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Theres an important point to be made about this guide and why its successful. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. This should be a priority. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. It just depends on gear if solo and number of boxes/size of group if not. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. (Test server people should average 37%.) Also, being a class like Paladin can make leveling in some places way faster. Balanced: This stance is exactly how it sounds. They are all undead. For an AFK camp, 100 AA a day isnt too bad. This is a short guide addressing the need of returning players. Coming from The Mines, start killing gnolls until 12. Just be careful as everything has a huge aggro range and the pathing can mess your world up. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Go through a little valley into the south side of the zone though and it becomes Tier 2. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. The experience and potential money are fantastic though. I avoid the crystalline horrors as they sap mana like wild. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. Turn in the quest as you complete it. They respawn pretty quick and are higher level than most of the zone, so better exp longer. Once you zone in there is a monster bridge. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Set Hotkey: Set the current stance you have selected as a Hot Key. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. Everything has changed with the Seeds of Destruction expansion. Your merc will also use buffs that are in his level range to buff you and your group. You can do 1-40 in about 12 hours of playing. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. Start off near the entrance, then push up to the area around the house. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. It's a very easy zone to level in without much drama. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. (25% was in Overthere when it was a hot zone.) It should open and let you swim through to The Hole zone. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. That said, the HAs are the only thing that scale. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. All rights reserved. © Copyright 2008-2022 Almar's Guides. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. You need the three accounts, so you can create a sustainable merc team. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. This page contains every Leveling Guide that I have written for Everquest. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary In the second city, kill Doomfire mobs until 70. Passive: Your merc will not attack or heal anything. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. You will be doing these three HAs on a loop for a while. It's very very easy to do, easily completed solo by all classes. Can I keep him when I shroud? Gaesigs and Heligs on the water side come to mind on this. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Don't ask me for how you do each HA. Most of those pulls will be a pair of light blue conscript mobs. BACK TO ACTUAL ZONES THAT CHANGE!! WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. Then go and start slaughtering crows, scarecrows, and doombugs. Murder the Rallosians, crystal golems, and frogs. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. If you're a returning player you can find Mercenary Liaison's in PoK. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. At 6-7 go into the middle cave and kill pumas. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. See below for the final bit of the guide. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. That is a great point. Then it starts to slow down. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. If you have a group, a great place to go is over to the bottom left of the top section of the zone. How do I fix this? The run to it is also very short. Next Last. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. The mob density gets much thicker in both places, so it can be dangerous. There are two main camps that youll use. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. Here are some suggestions as to how to use these areas to hit max level. There is a stupid questline that autostarts the first time you go into the zone. You will decimate all. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. It is highly recommended that you do this. The mobs are around level 28-29, so it's a lot of exp for your level. With fire. Only thing that sucks is most of the mobs do AoE damage. It's also a hot zone and that makes it really worth it. Go in all the buildings. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. He will very likely murder you if you do. Once you are 75, start murdering Giants. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. The merc will cast a rez (When out of combat) to anyone in your group who is dead. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. EverQuest Leveling Zones - 1-15 It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Also the mercenary will cost the same amount he would to the level that you shrouded to. They complete heal and can do it 7 or 8 times in a row. He is a raid target. The mobs have too many HP, hit too hard, and don't give up enough exp. When you first zone in, the closest mobs are farmers and tired farmers. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . I have never played F2P so I can't tell you how to negotiate that. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Giving out the daily HA tasks? Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Get a PL, swarm lower level content, do some HAs. I normally just move a group through various mobs, killing everything. 1 of 2 Go to page. Don't know how popular that still is, but it's still not hard to get anything done. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Kill the wereorcs. Level 5 Unlocked AA: Origin. Wall of Slaughter has repop time of 10 minutes and 40 seconds. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. When first starting out a healer merc may seem logical, well it's not. and barrel your way to the second city. If you hit "M" you can see your map. your mercenary comes equipped with the armor and weapons he needs. A: Oh yes he did! You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA.

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everquest afk mercenary leveling guide