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Apr 21

project zomboid negative traits that go away

More experienced players may find the points spent better elsewhere instead. Keep that in mind. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. For only 2 points this perk is a must-have. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Description - Increases reading speed and takes less time for books. Yes good call with the Thin-skinned. As these two are pretty similar to each other i thought id bring them both under the same category. 142. Positive traits in Project Zomboid give players a specific advantage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They need to give it more features and make it much stronger. Some people don't care though hence why in the middle at 3/5. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} You call it a "waste of points" yet for some reason still give it a 2. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. You could start at 0 or 3 and level up to 4 or 6. You can just eat more or less and eventually it will be free points. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. Now, SP and MP differ slightly because of no time forward. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. But let me convince you why pacifist is a good choice. May get you killed from sneaky back attack zombies. Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. Gardener: 1/5. Conspicuous: 3/5. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Short Sighted only affects foraging radius and makes no difference to actual perception sight. This perk isnt working at all as of the time im writing this, so its free points. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. I agree that dexterous is mandatory and I couldnt play without it. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! Negative traits give you points back, which you'll need if your occupation puts you in the negative. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. High Thirst Points: +6 Effect: 200 percent increased thirst. Panic cancels out boredom, turning claustrophobia into a big-brain strat. Organized: 3/5 if not 4/5. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Create an account to follow your favorite communities and start taking part in conversations. Only worth taking if you have slow modded vehicles. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. This will get you killed. This will only really become a problem if you are playing in a multiplayer server. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. It is 99% the answer to all these posts. Don't take it if you're planning on using an axe as a main weapon. Way more than exercise. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. It's only useful to save time and hence make the game slightly less boring. Claustrophobia on a no sleep MP server is just free points. Just carry 2 filled bottles around with you and you wont notice this trait. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. Even for multiplayer. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. How good this is, is up to you. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . As its an RPG game you are developing your own story, so play as you wish. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Great list! It makes getting bitten extremely easy. Take with outdoorsman to negate most of the negative effects and gain 2 free points. Waste of points. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! These skills suck as short blunt and spear will take longer to gain levels in. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. This one may be a no-go for you and I can understand that. 25% slower xp gain with weapons. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. People be doing a lot of running in this game. But even then, you dont have to read books too often when you are leveling your character. Just watch life and living and read books for the first week to level cooking. Can be annoying having to eat so often, though. Again you probably don't know how detection works in the game. Organized also increases storage size of backpacks and shelving and whatnot. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. Keep up the good work. I'm definitely not confident or patient enough to play that character yet, though! In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. Avoid. Don't eat spoiled food. These two are weird. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. Good with adrenaline junkie, but panic can really screw you over in combat. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake. Along with hunger and fatigue,. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). Considering how valuable points are this is a massive waste. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Here is some of the best negative traits in Project Zomboid. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. Cannot take Wakeful, and also has the opposite effect of Wakeful. Same thing with under/overweight. Finding rare weapons is a chore with this. When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. I love claustrophobic. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Can be overcome when you build up your stealth skills. https://discord.gg/theindiestone, Press J to jump to the feed. Best of all you get a whole 6 points at your disposal to spend. You can really live without this one, 6 points is costly too. Provides a 30% XP boost on top of existing boosts to ALL skills. Speaking of underweight as a negative trait.. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. Never found a lack of food to be an issue personally. 22. r/projectzomboid. You can simply plant a couple more crops to get the same effect. Whenever a zombie performs an attack the player has a chance to block it. Prone to illness + outdoorsman somewhat cancel out for +2 points. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Note: the ratings are aimed towards new players on default settings. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. Valve Corporation. So even if it was hard to level it would still be bad. Useful for stealth, but you can always just stop moving to avoid making sound. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. Gymnast 4/5. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. Positive Traits: Speed Demon 1/5 Waste of one point. Slow Healer (doesn't really matter; also don't get hurt), High Thirst (water is trivial unless you have month-long drought), Underweight (just gorge yourself on perishable food before the power goes out), Smoker (this is a positive trait disguised as a negative one), Prone to Illness (free points; just don't sit out in the rain naked for hours), Hearty Appetite (food isn't much of a problem and you need to eat enough calories to maintain a healthy weight anyway), Conspicuous (it makes you more likely to be spotted, but zombies are doing lots of spot checks anyway so it doesn't matter much), Weak Stomach (you shouldn't be eating bad food regardless, so this is free points), Short Sighted (it's broken and only decreases your foraging radius), Cowardly (unless you're going up against giant hordes panic isn't really an issue, and Beta Blockers are plentiful), Slow Reader (it's annoying but not bad, you just spend more time fast-forwarding in your base). You gain a form of 'Brave' after surviving long enough. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Pair with cowardly (or agoraphobic) and you have a very speedy character. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. I'd rate it much higher, especially for newer players as it will help prevent deaths. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on.

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project zomboid negative traits that go away