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Apr 21

forge of empires when to delete goods buildings

You must log in or register to reply here. I choose to convert to higher age goods as quickly as possible. Himeji is pretty good, too, if you need some extras. Trading becomes easier and cheaper because you have access to the guild market where you can trade without spending Forge Points, You can find help and . One thing no one's askedwhat level are your GB's at? Guys, the first thing I do is build goods buildings in the age I just advanced to. But don't get so attached to them you're not willing to cut them. Press question mark to learn the rest of the keyboard shortcuts. I like to have 4-5 barracks for them and get through GE1 and a few more fights in GE2 with them. The era of goods they make depends on the era of the building itself (so even if you're in CE, if the building is still ME, you get ME goods). Press J to jump to the feed. if you play GVG you can use spear fighters on AA map , for blacksmiths they are small , usefull for quests and easy to sell for space needed after at litl cost, Generally you should prepare when entering a new Era. To remove a building, open the construction menu. Eventually you won't needs goods buildings. Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. At least its how I find this game fun so far. You will then need set of blueprints to unlock levels past 10 (one set = one more level available). But Event buildings can cover that if you have a few you can leave in that age. That all makes perfect sense. Generally speaking, how long do you need to keep goods production buildings of earlier ages? Yes. how in the world do you get enough from GE? Tune in to celebrate the Forge's birthday with style and check out our new merge mechanic as you pave your way towards the Grand Prize - the glorious Tower of Conjunction! To reach the full production potential the player should acquire a corresponding good deposit for a good building. The more space the better. Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. But problem is (in menu) when i double click the hotkey and press escape. Until you get the GBs your game style wants, goods or army buildings are your way to keep moving playing the game and stay productively alive, I think. A community to discuss all things Forge of Empires! In the early stages of the game - when medal expansions are cheap - the rewards are worth it. Thanks everyone. 2 Million Coins - 500K supplies etc. I am therefore thinking about removing any obsolete goods buildings that I will not from this point on need anymore. I keep sleigh builders in my city(10), since I do use goods for neg in gbg when attrition gets high, and it allows me to do a lot of trades within my guild for those that need FE goods. Use terrace farms to make yourself goods of current age (get new or use reno kits on any existing or storred ones), or use normal goods producing buildings to convert what GBs give you into goods of current age, or plain depend on RQs to get you goods. If youre feeling uncomfortable parting with some old event buildings, use up some store kits so youre not just deleting them. The farther you advance the less important previous tower competition is relevant. Unmotivated it will just give coins. Essential Info for Forge of Empires addicts. The production building is an important building that produces supplies, a primary resource in Forge of Empires. That makes the exception obvious, I think. I'm a new player though, so I don't have special buildings that can provide goods (except for the new Treasury). 48:00:00 960,000 960,000 300 = 6(30) or 60. The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. The actual discount received varies, but it is always discounts in coins and supplies costs. Get a Chteau- youll never need another goods/supply building again. The older units will be outclassed by current ones, and military barracks are big population sinks as well, so you don't want ones you don't need. So start building them and leveling them. You can always re build them if you feel you need them. JavaScript is disabled. If I found that I have a goods boost to a goods that seems to be in high demand or is difficult for ppl to get, it could be difficult to trade down for. Heh. To do that just click on "Tools" at the lower left corner and then choose "Move". All battles are counted and there are no exceptions. QueenNicky klods hans You are using an out of date browser. I love the idea of getting 50 of everything before moving on. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There's usually no reason to keep buildings from lower ages. This might be a dumb question but are rogues the same thing as unattached? 1 Bronze Age; 2 Iron Age; 3 Early Middle Ages; 4 High Middle Ages; 5 Late Middle Ages; 6 Colonial Age; 7 Industrial Age; 8 Progressive Era; 9 Modern Era; You need Forge Points to progress through the game. The player has to manually assign the production for each building by spending coins and supplies. They only take 20 seconds to rebuild and are really cheap. You can usually trade down 1 or 2 era for goods if you need them. Ofvourse, delete everything that doesn't give attack. ..should i be using BA instead since the defending armies are BA? Get a CF and never have goods building again. They are proud to have defeated them without any losses. I'd be interested in hearing other views too. without GB you will have to build the unrefined goods and it starts to get silly as you progress. When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. I wish to add different GBs from the ones I originally levelled when I first started, different priorities now, but find space a premium. Oracle doesn't hold a candle to many other happiness buildings, it's easy enough to calculate that for yourself. Forge of Empires Tips & Guide: As a big fan of Age of Empire, Elvenar or Total War sagas, I was one of the first to try the 48:00:00 3,240,000 3,240,000 60 = 24(120). For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. Also there is no way to cancel a unit, which is in queue - i heard, other than . The player has to manually assign the production for each building by spending coins and supplies. FoE-Info. If you want the BA tower, you'll need to use BA units in PvP. Create an account to follow your favorite communities and start taking part in conversations. Having a high amount of Life Support means that the player will receive a discount in the cost of goods production on the Space Age Colonies. You are using an out of date browser. At higher level, the CF provides a lot of goods from RQ quests, and if you're placing maxed event buildings in your city, then you're also getting a decent supply of goods. You are using an out of date browser. JavaScript is disabled. It may not display this or other websites correctly. Now this unit can't stay out of range of any unit and can be taken down somewhat easily. 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. I wanted to know was it worth even keeping the goods buildings? These are a cycle of 7 or 8 quests that continue to loop once youve finished all the side quests of an age. spearfighters would you? Yes, you should get rid of old military buildings. I am used having this on "escape". Kind of got a add everything up. You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few . 24:00:00 2,160,000 2,160,000 40 = 16(80) You are using an out of date browser. Assuming you actually need barracks, which I almost never do, I'd always delete them. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. You can collect store buildings for event buildings that you will get over time as some might be worth keeping but the buildings you talk about can just be built again if need be. The game is designed for you to demolish and replace with better buildings as you move through the ages. Goods buildings are those which produce goods (obviously enough) that can be used in research and to negotiate with sector leaders to avoid battle Thanks a lot. Every 'founder' and 'leader' of a guild will automatically have this role as well. Appreciated SL, but the deleted thread in the Guides section had the totals needed for each Good for each Era. Yes you will need some goods to construct GB's such as Observatory and Temple of Relics, but you should be able to trade down for the goods you need if that is the case. As long as you have event buildings at your current age, or FE since you're in AF, then I would check the antique dealer for sleigh builders on the buy it now side and get some. Create an account to follow your favorite communities and start taking part in conversations. you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. Contents 1 Buildings 2 Blueprints 3 Construction 4 Upgrade 5 Bonuses 6 Donation 7 Deleting 8 See also Buildings Blueprints All Blueprints can be viewed in the inventory menu which is located at the bottom left orange "inventory" icon of the screen. They take up space and produce 20-40 goods (3 eras down) in 24 hours. but i did not save enough of my older era goods .. i had no idea that Modern era was like this.. i should have looked it up and i wish i could go back down one era.. i wish this game has a way where you can go back to at least one era down.. it is so not worth playing the game anymore. Eventually you will learn which RQs you can easily complete throughout the day and begin producing massive amounts of goods, When youll find other ways to get goods. This is not normally a good idea for most players, but since my guild is spread out over so many eras it is an easy way to help out lower age players and cuts my trading in half. How does one buy FPS with higher age goods? It may not display this or other websites correctly. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role ("battleground constructor") can raise buildings on provinces owned by their guild. Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players. Meaning having enough goods, coins, supplies and FPs to take a Strategic step into the next era. Write it down or use MSWorks and make your own draft. Im in FE and the ONLY things I build from the tree are for quest purposes or military. I would really like answers to all of this instead of the same vague advice you're all giving. Like others have said: CF basically replaces all goods buildings by itself, so you should have one of those and zero of everything else under most circumstances. That means one needs Colonists instead of Population and Mars Ore or Asteroid Ice instead of unrefined goods. Selling them or giving them to Guildies? I try to keep as many goods buildings as possible. For a better experience, please enable JavaScript in your browser before proceeding. Answer: Currently the nearest thing to PVP in FoE is that you can attack the city of players in your neighborhood and if you win against their city defensive army you can then plunder i.e. You are using an out of date browser. Artillery Unit (6/3/13/6) Catapult: Not much change. Thanks. Click on any building and then click again on another square to place it elsewhere. dimondus Captain Mar 7, 2018 #10 catherineslove said: I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! Very active GvG players should be able to score on all towers available to them except for BA. You receive 1 Forge Point per hour, to a set maximum, and additional Forge Points can be purchased with coins or Diamonds. JavaScript is disabled. The rogues make all the difference, IMO. I always go for the highest era goods building i have the boost for, you can trade down later on. RaH and LoA unless you need the Supplies or PE Goods. Empty tiles dont generate anything . I've been looking around my neighborhood to see other cities and it's kind of split between having older era goods buildings and just their current/last era. These are a cycle of 7 or 8 quests that continue to loop once you've finished all the side quests of an age. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. Forge turns 11 this year! Manage all your favorite fandoms in one place! Doable, but seriously different from PE and below. Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. Lower age goods than the last one, you can get those by trading. The others, I personally would keep. We, on the other hand, urge the farmers to replant immediately. Some Great Buildings produce current era goods up till the Modern Era. I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here!.. How do you delete buildings in Forge of Empires? 4) Where possible make coins hourly during the day and make goods using the 8 hour option overnight. You won't be needing them. For exmaple whale oil, not much demand but Coke is in high Demand. So I wonder, what goods buildings should I take down - if any? Production buildings, unlike residential buildings, do not produce supplies . But as the price goes up, the tournaments become progressively less valuable, and therefore a waste of time and space (if you're keeping older age barracks for that purpose). Be rid of them. Moreover, the cost for producing goods also depends on the amount of Life Support, the Space equvialent of Happiness. So far I can only select 8 fighters to go to battle, does that change as you go higher in level? Unless you're going to attack each sectors. It's not a bad idea to hold into a few from the previous age. I heard this game has fully customizable hotkeys. When you advance to a new age, do you delete the old military buildings and replace or do you just add? After all, you need them for GE (both to unlock levels and to possibly negotiate with), you need them for your tech tree, you need them for quests, you might need them for the continent map, your guild might need them for GvG, and you'll need them to put up Great Buildings.

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forge of empires when to delete goods buildings