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Apr 21

hoi4 road to 56 equipment names

This page was last edited on 18 February 2023, at 20:36. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. With the addition of the new in-game radio, now is a better time than ever to try this mod out! The path will be created in every folder that contains both of these technologies. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. A technology or doctrine tree item is the technology itself within the tree. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. A pathing automatically makes the latter technology require the former. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. If all else fails, ask in the comments threads for instructions! The mod is still in relatively early days, and theres only dedicated content up to 1885. A family of equipment types share common mechanical parts that make transitioning production between them easier. This item will only be visible to you, admins, and anyone marked as a creator. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes This includes resources, sub-units, offensive and defensive, or sub-unit categories. Were not sure about later versions at this time. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. In order to select a technology folder, it should appear in the top selection. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Otherwise, the technology branch will never appear in-game. All trademarks are property of their respective owners in the US and other countries. Valve Corporation. If only there was something more immersive? Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. Currently compatible with 1.10 Collie. Unpopular opinion: battleplans are the most fun way to play the game. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. Questions, Paradox That said, this is still a fascinating project, and one to keep an eye on! desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. Make sure you dont accidentally download the old version of the mod. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. 82. r/hoi4. The GFX also decides the size. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. It is only visible to you. It also has thousands of new events, new units, new mechanics including DECON and MAD. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. Equipment is the military hardware needed by units to operate and largely determines their stats. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! 4. r/RoadTo56. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. Steam Workshop::Expanded Technology + Industry + Equipment The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. These are the only ships whose equipment can be obtained through cheat codes. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. Join. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. For example: you want to get light tanks, for which the . A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. Enhanced Non-Historical Outcomes It also will have to be within a technology folder that's assigned to hold doctrines. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. This item will only be visible to you, admins, and anyone marked as a creator. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. If you spot a mistake then you are welcome to fix it. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. This is a community maintained wiki. HOI4 Equipment Names Cheat List | HOI4 Cheats The offset in pixels to use a singular unit when positioning technologies. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. Many of the factions will have their own unique decisions and focus trees. HOI4 Country Tags List | HOI4 Cheats Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Guide updated for NSB. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. 114. r/hoi4modding. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. The word equipment after the name of the equipment is not needed here. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. Do ccs not work with mods? We include affiliate links in articles. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). Remember that most mods are not compatible with Ironman as they change game balance. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Espaol - Latinoamrica (Spanish - Latin America). New comments cannot be posted and votes cannot be cast. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. All rights reserved. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. The distinction between small items and regular items is in equipment. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. By default, each technology has a score of 1. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. DISCLAIMER: Many of these mods have been since discontinued or abandoned. This item will only be visible to you, admins, and anyone marked as a creator. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. HOI4 mods: The best Hearts of Iron 4 mods 2023 | Wargamer The spriteType specified here will get used as the background of the tree, with the static size. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. Hi, is there a way to see the equipment names added by a Mod? Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. research_cost = 1 assigns the base research cost for this technology. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. Create an account to follow your favorite communities and start taking part in conversations. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. Valve Corporation. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. 16 days ago. ae 1000 infantry_equipment_3 The Road to 56 (HOI4) - YouTube This mod is, unfortunately, fully compatible up to 1.10 Collie. I've revamped my mod Scenario: Overlord and lifted it from Beta status. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. See also: Air units. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Adding icons, including the background or the stripes highlighting technologies. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. with 'by blood alone' you just use the NSB tank format. Kaiserreich asks the daring question of: What if Germany won WWI?. This is done by putting the terrain within the scope of the sub-unit type or category. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. Finding Custom Equipment Names on Mods : r/hoi4modding - Reddit Compatible with Collie 1.10. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. This is done with the naval folder with Man the Guns, for example. This mod can trace its origin back to Hearts of Iron II. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods.

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hoi4 road to 56 equipment names